51 research outputs found

    INDOOR MOBILE MAPPING SYSTEMS AND (BIM) DIGITAL MODELS FOR CONSTRUCTION PROGRESS MONITORING

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    Technological developments of the last decades are making possible to speed up different processes involved in construction projects. It is noticeable what building information modeling (BIM) can offer during the entire lifecycle of a project by integrating graphical and non graphical data, in addition to this, mapping the site with a 3D laser scan has been proved to provide a feasible workflow to compare as built models with as designed BIM, in this way, an automatic construction progress monitoring can also be performed. Terrestrial laser scanners (TLS) are commonly used to map a construction site due the level of accuracy provided, but indoor mobile mapping systems (iMMS) could offer a more efficient approach by speeding up the acquisition time and capturing all the details of the site just by walking through it, provided that the point cloud is accurate enough for the purpose of interest. In this paper, an iMMS is used to track the progress of a construction site, the point clouds were uploaded onto a platform of autonomous construction progress monitoring to verify if the system can meet the requirements of available applications. The results showed that the iMMS used is capable to produce point clouds with a quality such that the construction progress monitoring can be performed

    Indoor mobile mapping system and crowd simulation to support school reopening because of covid-19: a case study

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    Occupancy analyses represent a crucial topic for building performance. At present, this is even true because of the pandemic emergency due to SARS-CoV-2 and the need to support the functional analysis of building spaces in relation to social distancing rules. Moreover, the need to assess the suitability of spaces in high occupancy buildings as the educational ones, for which occupancy evaluations result pivotal to ensure the safety of the end-users in their daily activities, is a priority. The proposed paper investigates the steps that are needed to secure a safe re-opening of an educational building. A case study has been selected as a test site to analyse the re-opening steps as required by Italian protocols and regulations. This analysis supported the school director of a 2-to-10 year old school and its team in the decision-making process that led to the safe school re-opening. Available plants and elevations of the building were collected and a fast digital survey was carried out using the mobile laser scanner technology (iMMS - Indoor Mobile Mapping System) in order to acquire three-dimensional geometries and digital photographic documentation of the spaces. A crowd simulation software (i.e. Oasys MassMotion) was implemented to analyse end-users flows; the social distance parameter was set in its proximity modelling tools in order to check the compliance of spaces and circulation paths to the social distancing protocols. Contextually to the analysis of users flows, a plan of hourly air changes to maintain a high quality of the environments has been defined

    INTEGRATING EXPERTISES and AMBITIONS for DATA-DRIVEN DIGITAL BUILDING PERMITS - The EUNET4DBP

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    The digitalization of the process for building permit (involving the use of 3D information systems) is seen as a priority in a wide part of the world. Since it is a very multidisciplinary use case, involving a variety of stakeholders tackling complex issues and topics, some of them joined their efforts and skills in the European Network for Digital Building Permit. The initial activity of the network, after a review of on-going experiences, was a workshop to share knowledge about the topics involved and to identify the main ambitions of the network with respect to three pillars (i.e. Process - Rules and Requirements - Technology) and the related requirements. It was achieved through a collective brainstorming activity guided by digital tools, whose results were further analysed in a post-processing phase. Such results are presented in this paper and will be the base for planning the future network activity

    Integrating expertises and ambitions for data-driven digital building permits - the EUNET4DBP

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    The digitalization of the process for building permit (involving the use of 3D information systems) is seen as a priority in a wide part of the world. Since it is a very multidisciplinary use case, involving a variety of stakeholders tackling complex issues and topics, some of them joined their efforts and skills in the European Network for Digital Building Permit. The initial activity of the network, after a review of on-going experiences, was a workshop to share knowledge about the topics involved and to identify the main ambitions of the network with respect to three pillars (i.e. Process - Rules and Requirements - Technology) and the related requirements. It was achieved through a collective brainstorming activity guided by digital tools, whose results were further analysed in a post-processing phase. Such results are presented in this paper and will be the base for planning the future network activity. © Authors 2020

    Assessing the impact of a construction virtual reality game on design review skills of construction student

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    Being able to perform an effective design review is a fundamental skill that every design or construction student should possess. Performing a design review requires critical thinking, analysis, and communication skills. To support the acquisition of these skills, this study investigated the impact of a virtual reality game, the design review simulator (DRS), in a classroom environment. To assess the impact of the game, the authors performed a crossover experiment with 120 students. The students were split into groups and were asked to perform design reviews in two treatment conditions, 2D drawings or the DRS. A knowledge test was administered at the end of different treatments to collect quantitative data on the students’ performance. Results from this research indicate that the DRS supported students in identifying a higher number of design mistakes. Furthermore, students that played with the DRS after performing 2D drawings reviews scored significantly higher in the knowledge test. The research results contribute to the growing knowledge base on the implementation of VR in the classroom and in supporting students in meeting learning objectives related to design review skills. In particular, the research illustrated that the benefits of VR found in the construction industry in terms of improved communication, user involvement, and feedback collection could be translated into the classroom environment
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